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We've also seen a similar move at Nintendo's level 3 Xbox Game Pass, where paying subscribers get access to a group of games they can download to their console, but at a price. It remains to be seen whether we can expect similar discounts and wider games at the click of a button as Sony's cross-platform service - but we hope we will be able to play unreleased and "hidden gem" titles as Sony strives to host the best title lineup across its major platforms.
Though Nintendo's own website has become a bit of a victim of its own success, it's still a very good resource for anything to do with Nintendo consoles, from the latest news and rumors to how to tell what games are compatible with what systems - and even for hardware updates, where the company is very proactive on its support documents.
But even this summary is a little misleading - you can already use some free games for demos and try them out before you shell out the money. The all-important news is that both the Switch Online Netflix and the Nintendo Switch Online (NSO) access will be paid, month by month. The cost of both services is $20 USD or $25 CAD, at a price per year of $3.99 - or five times the price of Netflix's subscription model.
For Twitch or YouTube fans who don't want or can't pay, Nintendo also announced a sort of "we're getting close" fix. Starting this month, users will be able to download NES, SNES, and Game Boy games for free - with ads, of course - on their Wii U. Though it's said to be compatible with Wii U, the fact that Nintendo wants you to use the Wii U GamePad to play a game that was originally intended for home consoles is annoying.
It's even more confusing to think about what either approach - with a lengthy selection of old titles at the start, or seemingly random game availability to the Switch Online service - is meant to accomplish.
Nintendo, ultimately, had to go cheaper than its rivals, as the Switch simply does not have the library (and won't have for quite some time) to offer full modern downloads. In limiting its free games to retro initially, Nintendo also ensures it doesn't need to pay out notable royalties or fees to third-parties; in the early days it can churn through its own retro content at limited cost. d2c66b5586