BloodNet Download PC Game
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The future: anonymous dark, depressing and chaotic. Teeming with overpopulated cities controlled by faceless corporations. Three year old kids selling 'smart' drugs to students with cybernetic hair extensions. Human minds transferred to a hard drive and exchanged for Leisure Suit Larry XVII savegames. People wiping their bottoms with paper-thin computers infinitely more sophisticated than your beloved pc. Thank God we don't live there, eh
The game opens in Manhattan, in the year 2094. It's not a very nice place. In short, everything's knackered. Poverty and crime are rife, so it's no surprise to learn that the majority of the population prefers to spend its time swanning about in Virtual Reality. This has led to a chronic breakdown in basic city services. To get a clearer image, try to imagine the mess you manage to create in the kitchen when trying to fix yourself a snack after a long night spent in the pub, multiplied by 10,000 and spread across a gargantuan metropolis.
For a game so obsessed with all things futuristic and technological, Bloodnet seems curiously old-fashioned in design. The graphics, whilst suitably mean and moody, are by no means stunning, and all the sprites are disappointingly small and crudely animated - somewhat reminiscent ofPsygnosis' recent Innocent Until Caught (spit).The music is dreadful; sounding for all the world like the least talented members of Level 42 (and that's saying something) groping drunkenly at a Rolf Harris stylophone.Combat is turn-based, with success or failure determined by character skills, armour ratings and experience points. So, if you're impatient and thirsting for action you might as well sod off right now.
Using the control system is as awkward as trying to catch a well-greased saveloy between your elbows, as, for some puzzling reason MicroProse has decided to hide the game interface completely - it's accessed only by moving the pointer to the top of the screen. This means that, should you find yourself in a location with a variety of objects scattered about on the floor, none of which can be identified by a cursory glance (just you try distinguishing a phial ofVitacompound G from a flask of Primaphetamine), you have to pick each one up in turn, drag it tp the top of the screen and click on the 'Examine' option. The manual states that the game interface is displayed '...only when it is needed', but since it's needed all the bleeding time, why not simply include an option to keep it permanently on view As it is, you end up feeling like the cyberpunk equivalent of Mr Magoo; having to pick up each and every item you come across and squint at it until you can fathom out just what the hell it's supposed to be. However, once you've come to terms with this inconvenience, you're ready to plunge headlong into the storyline. And then get utterly confused.
Having recruited a suitable bunch of ne'er-do-wells to join your party (there's a wide selection: from ex-girlfriends to alcoholic crackshots), you can begin to explore New York and the digital dimension of Cyberspace in earnest. There are plenty of locations to choose from and hundreds of characters to talk to about hundreds of different things. Almost everyone you meet offers a new piece of information; either another location to visit or contact to meet (often in Cyberspace). Usually, they want you to perform some kind of errand for them as well. In fact, you'll often find that you've got so many things to do at once that it's impossible to remember everything. To this end, you are generously provided at the start of the game with a hand-held computer which records each and every conversation held. Thus allowing you to swot up on just exactly what it is you should be doing next. Unfortunately, since it seems to store each exchange in a random order, it's difficult to track down the correct piece of dialogue without wading through countless pages of script.
You can wander around more or less as you please, following up whichever leads you find most interesting. This might not be to everyone's taste. Those who prefer games with a linear, progressive storyline may get frustrated, whereas, anyone who enjoys being able to follow a variety of routes to success will feel completely at home. There's always something to do: from exploring the nether regions of Cyberspace, to synthesising hallucinogenic drugs from basic components with your pocket pharmaceutical kit, so it's unlikely that you'll find yourself getting bored. The answers to many problems lie in bridging the gap between reality and the internet. For instance, at one point I encountered a 'data angel' (i.e. the 'online' identity of a person using Cyberspace) imprisoned in a security snare in Virtual Reality. With his mind trapped inside the net, his body was in danger of starving to death in front of his terminal back home. I was implored to scour New York and find him before he died. (I failed.)
Overall, I feel that Bloodnet's strengths outweigh its weaknesses, but only just. Despite all my gripes about the control system, the fairly basic graphics and the old-fashioned combat system, I found the game quite engrossing. If you're patient, enthralled by science fiction and have been waiting for a good ol' rpg which doesn't smell even faintly of Tolkien, then give it a spin. There are plenty of surprises, lots of hi-tech gizmos, sparks of genuine wit and, best of all, not a single bloody dungeon.
The game is an interesting clash of elements, of which the story is quite interesting. The futuristic and somewhat techno/steam punk setting is pretty interesting to behold, making this game quite interesting to advance, were it not, however, for the less than proper controls. Even the neo vampire theme that manages to trickle within the game can't really save the fact that controls wise the game is a bit too clunky, a bit too all over the place and doesn't quite manage to decide whether it wants to be a graphical novel, an adventure or an action RPG. Thus, a good story is lost in a badly managed net of controls that make justice to no genre and will only put itself as a barrier for your progression. Rather, if you want to try a true vampire RPG go for the Vampire The Masquerade games. This one would have required a bit more direction in what it tries to be, because you can't really mix RPG and adventure the way this game wants to and expect it to still remain playable. It's a pity, because the setting and story does drive the adventure forward, but ultimately you just don't get something to keep you playing for long.
BloodNet centers it's appeal around the core of the story. However, if you're not sympathetic to your own designed rendition of the main protagonist, Ransom Stark, the game will leave you as cold as a vampire's kiss. Should you be able to set aside the horror of subsisting on human blood (not your own) to stay alive, there is a decidedly poignant aspect to Stark's existence. In the guise of two vicious bites, he's dealt the worst of both worlds. The proficiency he enjoyed as a corporate cyberspace agent (read hacker) has turned and bitten him, causing a debilitating condition of skewed reality. While trying to reestablish order, he suffers the soul-damning bite of a vampire lord, Abraham van Helsing, leaving him to embrace the realities of both worlds in a desperate attempt to retain his humanity.
The plot twists and circumstances leading up to Stark's predicament are handled well. With gameplay as basic role-playing fare; most action revolves around talking to characters who impart snippets of information allowing Stark to track down the source of his problems, follow up on clues, pick the right people to join your party (up to five), pick your way through the various obstacles and leads, and stay alive by avoiding both vampire hunters and slow death. The clock ticks down throughout the game as Stark's humanity drains slowly with each bloodsucking incident. The interface in BloodNet is standard point and click with some icon-based commands available from a drop down menu. Combat is real-time or turn-based, player's choice, and is fairly simplistic. Although technically an RPG, BloodNet incorporates some features of an adventure game format, leaving the game execution-weak but story-strong.
Enjoyment: The game was a mix of things I either hated or loved. The difference in enjoyment between the cyberspace and gothic aspects is like night and day. Weak/simple combat sequences and cyberspace activity offsets a compelling and richly scripted story.
You play as Ransom Stark, a computer hacker, scrounger or mercenary (depending on how the player answers the opening questions when they start a new game) who finds himself caught up in a sinister affair involving an evil global megacorporation, TransTechnicals, Manhattan, a fight for Cyberspace and vampires!
People who downloaded BloodNet have also downloaded:Companions of Xanth, Blind Justice, Blood Omen: Legacy of Kain, Betrayal At Krondor, Conan The Cimmerian, Bloodstone, Daemonsgate, Anvil Of Dawn
A company called \"Megalo Music\" claims to have written the music for a game titled Bloodnet 2000, which may or may not be a proposed sequel to Bloodnet. The game designer for Bloodnet, John Antinori, has since stated that the sequel was \"never meaningfully worked on\", and that he never would have agreed to the title \"Bloodnet 2000\" because \"Bloodnet was set well in future past 2000\". 59ce067264
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